Rishi Aitha

Hey, I'm Rishi Aitha.

I'm a Computer Science Student @ Georgia Tech,
interested in Interactive Media and Software Development.

I'm currently involved in:



Portfolio

Safe Sight

Jan 2026|Role: Backend Developer
Lens StudioSpectaclesTypeScriptARSupabase

A all-in-one outdoor safety app built for the Spectacles by Snap. Made at MIT Reality Hack 2026. Notifies and displays info about user-reported hazards or incidents and re-routes user to avoid them. Also includes features to send videos to emergency contacts and to find nearby campus blue-light stations.

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VR Display Sync

Sep 2025 - Present|Role: Project Lead
WebXRNode.jsJavaScriptWebSocketsXR

My specific role in GTXR Leadership is as the Project Lead for our VR Display Sync project. Our goal is to design, develop, and demonstrate the effectiveness of a new VR/AR interaction style, where we connect VR headsets running WebXR to an independent screen displaying another webpage, allowing people outside of VR to see a portion of the experience that VR users have.

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ASL Multiplayer Racing Game Prototype

Nov 2025 - Jan 2026|Role: Undergraduate Research
UnityC#NetcodeEdTechGame Development

A project made as part of my undergraduate research with Prof. Thad Starner. Created a multiplayer mobile gameplay prototype for parents of deaf children to learn ASL fingerspelling in an engaging, unique format.

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Magnetic Mechs

Sep 2025 - Dec 2025|Role: Programmer
UnityC#Game DevelopmentUX

One of two VGDev games I contributed to during the Fall 2025 semester. As a programmer, I implemented several gameplay features and handled a great deal of bug fixing and code cleanup.

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CHESS

Sep 2025 - Dec 2025|Role: Programmer
UnityC#Game DevelopmentUX

Another one of two VGDev games I contributed to during the Fall 2025 semester. As a programmer, I implemented several comprehensive interactive menus and other UI improvements.

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Rowing Rush

Sep 2023 - Jul 2024|Role: Project Lead
VRUnityC#OpenXR

My first experience with VR development. Created an immersive VR exercise game for the Quest 2 with Unity and OpenXR, winning second place nationally at TSA.

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APOLLO

Apr 2024 - Jul 2024|Role: Independent
UnityC#Game DesignPixel Art

A Unity 2D video game I started for school then expanded on afterwards. I made five large levels using custom and free assets, programmed unique platforming features, and wrote a story and dialogue for 100 NPCs.

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TSA Quiz

Jul 2024 - Sep 2024|Role: Chapter Vice President
React.jsNext.jsJavaScript

A personality quiz website I made as Vice President for my school’s chapter of TSA. It asks several questions, maps out preferences and choices, and compares them to a dataset of competition events to help students navigate the confusing process of event selection.

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Club Directory

May 2023 - Oct 2023|Role: Independent
DjangoAWSPythonJavaScriptDocker

One of my first ever programming projects, made for CS50’s course on Web Programming with Python and Javascript. Used Django, JavaScript, Docker, and AWS to develop and deploy a website for organization and communication for clubs and activities.

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Flip or Skip

Oct 2022 - Apr 2023|Role: Project Lead
UnityC#Game DesignPixel Art

My first ever video game, made with Godot Engine. Created a 2D digital board game with custom piece interactions, unique mechanics, and a shrinking board. Reached the state level for video game design in TSA.

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